Ken Lamb

Initial Capital Co-Founder; Board Member - Sanlo, Salto Games, Core Loop, Super Evil Mega Corp

📍 San Francisco, California, United States🔄 Updated September 2026💼 9 investments📅 14 years investing🗓 Last invested Jan 2025
VC🌍 United States
9
Total investments
7
Early stage
2
Mid stage
0
Late stage
14y
Years active

Portfolio

9 investments · sorted by recency
All investments
Early stage
Mid stage
Late stage
Board Observer
Jan 2025
Were Salto, a young mobile games studio based in London, UK! Our mission is simple: to bring fun, engaging, and accessible games right to your fingertips! We dream of a world where the boundaries of play are broadened, welcoming everyone into the fold. Where non-traditional gamers can enjoy games with depth, that dont shy away from problem-solving, challenge and strategic thinking.
early stageComputer Games
Board Member
Aug 2022
The htmelle nonprofit organization serves as a space for young women to acquire a new way of approaching and solving real world problems. Our educational program provides classes that integrate computer science, cognitive science, and creativity into one. We use this new method of problem solving to teach girls how to come up with innovative solutions to real world problems. By doing so, we are addressing and disrupting the widening gender gap in the entrepreneurial ecosystem by building the next generation of female entrepreneurs. Juxtaposed with the main curriculum, our girls are offered exclusive resources, events, and opportunities to empower their passions and forge a sisterhood.
Board Member
Oct 2020
Supersocial is a metaverse company. We operate a cutting-edge studio and a next-generation agency, developing, producing and publishing world-class games, experiences and brand worlds on Roblox and other emerging platforms. Acquired by Super League Enterprise (NASDAQ: SLE) Games Studio for the Immersive Internet, starting with Roblox. Raised nearly $8m in venture funding from Initial Capital, Griffin Gaming Partners, Warner Music Group, Marc Benioff’s TIME Ventures, LightShed Ventures, ARK Venture Fund, MCP Investments, Powerhouse Capital, Aream. Our mission is to create and empower digital communities to play, explore, socialize and meaningfully express themselves in the next era of the Internet.
early stageComputer Games
Board Member
Sep 2020
Creating next-gen MMOs with evolving worlds and player-driven economies. Core Loop is all remote and we employ people all over the world!
early stageComputer Games
Board Member
Aug 2020
Shotcall is a platform and marketplace for fans to play games with their favorite people. Creators can engage with their community in a way that gives fans a chance to get off the sidelines and get in the game, while creating new revenue generating opportunities and more high-quality, shareable content. Shotcall provides a convenient way to organize deeply engaging community events, giving the streamer end to end control over session length, lobby size, and price. For business inquiries please email us at admin@shotcall.gg. For PR inquiries email us at shotcall@astrskpr.com.
early stageEntertainment
Board Observer
May 2019
At Ministry, we design games focused on experience. We build the games we would love to play. And we love to play games. We are a team of talented, creative developers, passionate about gaming. All our games are built using our own technology, allowing us to skilfully engineer every element. Nothing is left to chance.
Board Observer
Jun 2014
We are the award winning, independent studio behind Vainglory and Catalyst Black, all powered by our proprietary E.V.I.L engine. We believe that gamers on every device deserve to play together in beautiful, responsive and deep experiences, whichever their native platform or control mechanism. Our globally distributed team of game makers are on a quest to make cross-platform games that excite our players and push both creative and technical boundaries. We experiment with ideas we believe deserve to exist, concepts that push the expectations of what’s possible for cross-platform play. We express our passion for the craft through standout visuals, deeply compelling gameplay and spellbinding worlds. We want every game we make to give a new and fun feeling to our players. We develop approaches to controls, technology, and systems that allow us to rapidly extend our designs to any platform without compromising on the core experience. Whether you enjoy playing on touch, controller, or mouse-and-keyboard, our games are built for you. We build experiences that foster memorable shared moments and deep human connections between players, whether through relaxed collaboration, intense competition, or the shared enjoyment of new worlds, stories and experiences. We collaborate with the best possible talent and partners. Our teams work every day to push the boundaries of gaming, and bring value and innovation to the space we love so much. Our leadership are accountable to make SEMC a better place to work, to serve and support our talent. Do you love being part of a remote and diverse team, building deeply engaging and technically outstanding multiplayer games? Do you constantly seek mastery and push the boundaries of your craft? Do you get things done, all while embracing the opportunities and constraints of new platforms, new business models, and a games industry in flux? If so, you could be one of us.
early stageComputer Games
Advisory Board and Investor
Feb 2014
Next Games is a Netflix game studio creating compelling fans-first interactive experiences by combining the stories of well-known movies and shows with interesting game mechanics. An unwavering focus on fans and fun gameplay is at the core of the studio’s game development, free from the constraints of free-to-play. www.nextgames.com
early stageComputer Games
Board Observer
Aug 2012
Space Ape is an award winning mobile game studio in central London and founded in 2012. Since then our five games have been played by over 170m people, generated half a billion in revenue but were just getting started. We are around 150 employees, from 30 different nationalities and diverse backgrounds united in a mission to make the worlds next great game. In 2017 we partnered with Supercell (makers of Clash of Clans etc and part of Tencent) by way of majority acquisition. Our music game, Beatstar, reached #1 download in 24 countries and is the top grossing music game globally. With BILLIONS of song plays and millions of people discovering it each month Beatstar is an important new platform for music discovery with top artists releasing their songs in Beatstar on the same day, or in some cases before, they are dropped on streaming platforms. If country music is more your thing check out Country Star, a recent follow up to Beatstar that might be more your thing. Chrome Valley Customs brings an innovative twist to cater to a large underserved segment of the worlds most successful game genre. Within the first two months it became the top grossing car game globally and were just getting started. Space Ape was voted Best Game Developer, and Beatstar Game of the Year in the 2022 Pocket Gamer Mobile Game Awards in BAFTA London (April 2022). Its game lead Charmie Kim won Best Newcomer at the DEVELOP Awards (July 2022), and it was short listed as one of Google Play User Choice Awards (Dec 2021). Space Ape won Mobile Developer of the Year in the Pocket Gamer Awards (2023).
early stageComputer Games
Experience · 14 entries
All (14)
Investments (9)
Founder (1)
Board (8)
2025
Board Observer
Jan 2025
Were Salto, a young mobile games studio based in London, UK! Our mission is simple: to bring fun, engaging, and accessible games right to your fingertips! We dream of a world where the boundaries of play are broadened, welcoming everyone into the fold. Where non-traditional gamers can enjoy games with depth, that dont shy away from problem-solving, challenge and strategic thinking.
early stageComputer Games
2022
Board Member
Aug 2022
The htmelle nonprofit organization serves as a space for young women to acquire a new way of approaching and solving real world problems. Our educational program provides classes that integrate computer science, cognitive science, and creativity into one. We use this new method of problem solving to teach girls how to come up with innovative solutions to real world problems. By doing so, we are addressing and disrupting the widening gender gap in the entrepreneurial ecosystem by building the next generation of female entrepreneurs. Juxtaposed with the main curriculum, our girls are offered exclusive resources, events, and opportunities to empower their passions and forge a sisterhood.
2020
Board Member
Oct 2020
Supersocial is a metaverse company. We operate a cutting-edge studio and a next-generation agency, developing, producing and publishing world-class games, experiences and brand worlds on Roblox and other emerging platforms. Acquired by Super League Enterprise (NASDAQ: SLE) Games Studio for the Immersive Internet, starting with Roblox. Raised nearly $8m in venture funding from Initial Capital, Griffin Gaming Partners, Warner Music Group, Marc Benioff’s TIME Ventures, LightShed Ventures, ARK Venture Fund, MCP Investments, Powerhouse Capital, Aream. Our mission is to create and empower digital communities to play, explore, socialize and meaningfully express themselves in the next era of the Internet.
early stageComputer Games
Board Member
Sep 2020
Creating next-gen MMOs with evolving worlds and player-driven economies. Core Loop is all remote and we employ people all over the world!
early stageComputer Games
Board Member
Aug 2020
Shotcall is a platform and marketplace for fans to play games with their favorite people. Creators can engage with their community in a way that gives fans a chance to get off the sidelines and get in the game, while creating new revenue generating opportunities and more high-quality, shareable content. Shotcall provides a convenient way to organize deeply engaging community events, giving the streamer end to end control over session length, lobby size, and price. For business inquiries please email us at admin@shotcall.gg. For PR inquiries email us at shotcall@astrskpr.com.
early stageEntertainment
Show all 14 entries ↓
Investment activity
2012–2025 · 9 investments
201212014220191202032022120251
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