Tobias Schön

Investerare

📍 Sweden, Sweden🔄 Updated September 2026💼 12 investments📅 15 years investing🗓 Last invested Apr 2018
Angel investor🌍 Sweden
12
Total investments
3
Early stage
1
Mid stage
1
Late stage
15y
Years active

Portfolio

6 investments · sorted by recency
All investments
Early stage
Mid stage
Late stage
Private Investor
Jan 2018
UNYQ with headquarters in San Francisco with global reach creating products for prosthetics or what we call UNYQ Wears. We create industry-leading, data and biometrical designed wears, reimagining medical devices using 3D printing to create products that heal you or reflect you. UNYQ uses emerging technologies and creates next-generation of wears that are simultaneously aesthetically beautiful yet practical and functional, our wears living close to our customers every day. Our first line of wears was a range of prosthetic covers for upper and lower limb amputees. These covers offer amputees personalization (colors and style), symmetry and protection. All of our covers are reimbursed by most health insurances. We are developing a total leg​ wears line, including a newly launched 3D Printed socket to compliment the covers that have proved so popular. UNYQ wears help clinical professionals achieve the results they expect and deliver effective, cutting-edge options to their users by developing digital tools, including the first ever smartphone app for creating 3D printed prosthetic wears.
Private Investor
Dec 2016
Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK). We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise cant. All things said we want a fun, professional experience and so we all must lead by example. We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure. We are here to create great games. We want to work on games that people talk about and remember, that capture our imagination and bring people together. To achieve this, we work as a team and in doing so we embrace the concept of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions made as a team.
early stageComputer Games
Private Investor
Dec 2016
Realfiction is the leading global manufacturer of mixed reality solutions for retail, events and brand activations. We generate attention that resonates with today’s consumer who increasingly live beyond the reach of classic advertising. By creating sensory experiences, we increase the dwell-time spent with your brand or product and ultimately enhance the chances of converting to a sale – we call that Return On Attention. Over the past decade, we’ve built our position as the industry leader in creating mixed reality displays that trigger the basic human instincts of determining what’s real and not - ultimately leading to engagement and positive connotation with your brand and product. With our headquarters based in Copenhagen, Denmark, we are a partner-centric company operating on the global scale. Our extensive network of resellers and creative agencies is the core foundation that enables us to deliver scalable solutions for any project.
Private investor
Jul 2016
Briteback is a Unified Communications as a Service, Cross Platform Experience for the Connected Workplace. Combining a seamless Telephony and VoIP experience with Video Conferencing, Messaging and by integrating your choices of Enterprise Software, such as Google Mail and Microsoft Exchange, the Briteback platform ease communication across your workforce.
Private investor
Jul 2016
lynes is not just a great collaboration tool for your business. Or a awesome phone system. lynes is both. It allows you to hold video meetings, receive calls, chat with colleagues and customers and share documents - all in the same workflow. lynes is also developed in Sweden and has Swedish support, which is never further away than a push of a button.
Private Investor
Dec 2015
Business Model 1)Partnering with entrepreneurs with hands-on experience from a dormant industry and a business idea for how to improve it. 2) Providing seed capital to get the new business started. 3) Providing interim management & digital development services and other pooled resources to help refining business plan, start development of digital tools, establish finance & admin processes, recruiting additional founding team members, etc. 4) Help raising additional funding and/or establishing strategic partnerships. 5) Continue providing pooled resources for payment and stay on as shareholder, or exit through trade sale.
Experience · 12 entries
All (12)
Investments (12)
2018
Bad Yolk Games
Private investor
Apr 2018
Private Investor
Jan 2018
UNYQ with headquarters in San Francisco with global reach creating products for prosthetics or what we call UNYQ Wears. We create industry-leading, data and biometrical designed wears, reimagining medical devices using 3D printing to create products that heal you or reflect you. UNYQ uses emerging technologies and creates next-generation of wears that are simultaneously aesthetically beautiful yet practical and functional, our wears living close to our customers every day. Our first line of wears was a range of prosthetic covers for upper and lower limb amputees. These covers offer amputees personalization (colors and style), symmetry and protection. All of our covers are reimbursed by most health insurances. We are developing a total leg​ wears line, including a newly launched 3D Printed socket to compliment the covers that have proved so popular. UNYQ wears help clinical professionals achieve the results they expect and deliver effective, cutting-edge options to their users by developing digital tools, including the first ever smartphone app for creating 3D printed prosthetic wears.
2017
Freetrailer
Private Investor
Aug 2017
Freetrailer
Private Investor
Aug 2017
2016
Private Investor
Dec 2016
Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK). We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise cant. All things said we want a fun, professional experience and so we all must lead by example. We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure. We are here to create great games. We want to work on games that people talk about and remember, that capture our imagination and bring people together. To achieve this, we work as a team and in doing so we embrace the concept of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions made as a team.
early stageComputer Games
Show all 12 entries ↓
Investment activity
2011–2018 · 12 investments
2011220151201652017220182
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