Matthew Wilson

CEO & Founder at Wild Sloths Ltd

📍 Finland🔄 Updated September 2026💼 9 investments📅 7 years investing🗓 Last invested Nov 2024
VC🌍 Finland
9
Total investments
3
Early stage
1
Mid stage
2
Late stage
7y
Years active

Portfolio

8 investments · sorted by recency
All investments
Early stage
Mid stage
Late stage
Investor and board member
Nov 2024
We aim to develop the best party games in the world - highly accessible, highly engaging experiences you can share with your friends online and locally.
Investor
Sep 2023
Currently in stealth mode.
Investor
Apr 2023
Video has become the No 1 format to learn something new today, accelerated dramatically by the onset of COIVD-19. Yet learning from video content is still a very manual, slow and difficult process for educators and learners. We envision a world where active gamified learning from the best video content becomes the new norm. Our mission at Kwizie is to be the worlds best AI co-pilot to transform passive video consumption into fun multiplayer quiz games. We created Kwizie because we believe the learning process should motivate the learner to engage with the latest content, be data-driven and outcome orientated with regular bite-sized formative assessments. Our aim to be the go-to platform to turn videos into fun multiplayer interactions in order to (1) boost engagement, (2) make video-based learning data-driven, and (3) optimize your delivery faster than ever before. "What drives us is our deep passion for unleashing curiosity in everyone through fun active and social learning with great content from leading experts." - Chris Petrie CEO, Co-Founder What we believe: ‍We fundamentally believe learning is essential in all aspects of our modern lives and a fundamental force for change. We also believe the more you understand about yourself and the world around you, the more you can live a happy life full of possibilities. At Kwizie, this is why we 🤍 learning!
Investor
Jan 2023
Reality Crisis is a Finland-based innovator in Extended Reality (XR) experiences, founded in 2018. At its core, the company is driven by a passion for action sports, particularly skate and snowboarding. Reality Crisis’ journey began with a deep understanding of skateboarding, not just as a sport but as an art form that interacts intimately with its environment. This understanding has been instrumental in developing their cutting-edge technology and approach to spatial gaming. In skateboarding, precision and environmental interaction are paramount, and these aspects have been the foundation for the company’s advancements in AR technology.   Reality Crisis’ flagship game, Skatrix, epitomizes our vision of blending the physical and digital worlds. Its designed to enhance the skateboarding experience, leveraging AR to create a seamless interface between real-world terrains and digital enhancements. It’s not just about skateboarding; its about redefining the way games and people playing them interact with their surroundings, offering new dimensions of creativity and expression. Reality Crisis’ team is particularly excited about the communal aspect of our technology. Skatrix is designed for group-oriented, co-located experiences, allowing users to connect in shared spaces, whether they are physically together or joining remotely. The company envisions a world where anybody can be a skater and skate together physically and virtually, guided and inspired by our application. The Skatrix game is not just a game; it’s a new way to experience skateboarding, action sports, and kinetic aesthetics, where users respond to their environment creatively, and the environment dynamically adapts to the users actions in a continuous, dynamic interaction. Reality Crisis’ aim is to get players to look beyond a screen and out to the real world, seeing the games as extensions of the sports themselves, enhancing real-world skills, creativity, and social interaction.
Investor and advisor
Feb 2022
Pley enables mobile game publishers and studios to expand their reach to the web and reap the rewards of increased playtime and higher average revenue per user. We do this by offering a toolchain and cloud distribution platform that includes hosting, monetization, browser compatibility and cross-platform play, while enabling developers to port their game to the web and easily manage release cycles. Pley is a registered trademark in Europe of Trail Games AB. The company is headquartered in Stockholm, Sweden. For more information, visit pley.com
Seed Investor & Board Member
Jul 2019
Hiber is accelerating the adoption of the 3D web by lowering the barriers to creation and participation. 

 To do this Hiber has built the Hiber3D platform, a lightweight game engine built in C++ with a wide set of services, compatible across all major mobile, tablet, and desktop browsers, native apps, PCs, and consoles. Anyone, no matter skill level, can create a 3D world, either using the no-code create tool or the Hiber3D development kit. Hiber3D also powers HiberWorld, a hub where people play and create worlds on mobile or PC. HiberWorld already hosts more than 5 million user-generated interconnected 3D worlds. Hiber is backed by a range of top investors in consumer technology, gaming, and blockchain, including EQT Ventures, Luminar Ventures, Konvoy Ventures, CMT Digital, Dreamcraft Ventures, SYBO, and others.
Board Member and Investor
Jun 2019
Jumpgate AB is a gaming-focused concern that includes Hamburg-based Tivola Games and gameXcite as well as Tableflip Entertainment located in Visby. The Group develops, produces, and publishes games and other digital products across multiple distribution platforms. The group’s companies have established collaborations with strong industry partners, leading brands, and exciting product portfolios with large growth potential. The group operates in the global market, distributes its games worldwide, and has a well-developed and extensive international network. The Jumpgate Concern is focused on a measured growth strategy and is constantly vigilant for business unit targets that provide synergy to realize value potentials and increase shareholder value.
late stageComputer Games
Investor
May 2019
Funday creates evergreen and player centric games that foster positive communities wherever they are played. Danish games studio with ~45 passionate and experienced developers that have produced over 60 games with partners and our own IP since we were founded in 2011.
late stageComputer Games
Experience · 11 entries
All (11)
Investments (9)
Founder (1)
Board (4)
2024
Investor and board member
Nov 2024
We aim to develop the best party games in the world - highly accessible, highly engaging experiences you can share with your friends online and locally.
2023
Investor
Sep 2023
Currently in stealth mode.
Investor
Apr 2023
Video has become the No 1 format to learn something new today, accelerated dramatically by the onset of COIVD-19. Yet learning from video content is still a very manual, slow and difficult process for educators and learners. We envision a world where active gamified learning from the best video content becomes the new norm. Our mission at Kwizie is to be the worlds best AI co-pilot to transform passive video consumption into fun multiplayer quiz games. We created Kwizie because we believe the learning process should motivate the learner to engage with the latest content, be data-driven and outcome orientated with regular bite-sized formative assessments. Our aim to be the go-to platform to turn videos into fun multiplayer interactions in order to (1) boost engagement, (2) make video-based learning data-driven, and (3) optimize your delivery faster than ever before. "What drives us is our deep passion for unleashing curiosity in everyone through fun active and social learning with great content from leading experts." - Chris Petrie CEO, Co-Founder What we believe: ‍We fundamentally believe learning is essential in all aspects of our modern lives and a fundamental force for change. We also believe the more you understand about yourself and the world around you, the more you can live a happy life full of possibilities. At Kwizie, this is why we 🤍 learning!
Investor
Jan 2023
Reality Crisis is a Finland-based innovator in Extended Reality (XR) experiences, founded in 2018. At its core, the company is driven by a passion for action sports, particularly skate and snowboarding. Reality Crisis’ journey began with a deep understanding of skateboarding, not just as a sport but as an art form that interacts intimately with its environment. This understanding has been instrumental in developing their cutting-edge technology and approach to spatial gaming. In skateboarding, precision and environmental interaction are paramount, and these aspects have been the foundation for the company’s advancements in AR technology.   Reality Crisis’ flagship game, Skatrix, epitomizes our vision of blending the physical and digital worlds. Its designed to enhance the skateboarding experience, leveraging AR to create a seamless interface between real-world terrains and digital enhancements. It’s not just about skateboarding; its about redefining the way games and people playing them interact with their surroundings, offering new dimensions of creativity and expression. Reality Crisis’ team is particularly excited about the communal aspect of our technology. Skatrix is designed for group-oriented, co-located experiences, allowing users to connect in shared spaces, whether they are physically together or joining remotely. The company envisions a world where anybody can be a skater and skate together physically and virtually, guided and inspired by our application. The Skatrix game is not just a game; it’s a new way to experience skateboarding, action sports, and kinetic aesthetics, where users respond to their environment creatively, and the environment dynamically adapts to the users actions in a continuous, dynamic interaction. Reality Crisis’ aim is to get players to look beyond a screen and out to the real world, seeing the games as extensions of the sports themselves, enhancing real-world skills, creativity, and social interaction.
2022
Investor and advisor
Feb 2022
Pley enables mobile game publishers and studios to expand their reach to the web and reap the rewards of increased playtime and higher average revenue per user. We do this by offering a toolchain and cloud distribution platform that includes hosting, monetization, browser compatibility and cross-platform play, while enabling developers to port their game to the web and easily manage release cycles. Pley is a registered trademark in Europe of Trail Games AB. The company is headquartered in Stockholm, Sweden. For more information, visit pley.com
Show all 11 entries ↓
Investment activity
2019–2024 · 9 investments
2019320211202212023320241
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