James Rout

Associate Vice-President, Education Support and Innovation at BCIT

๐Ÿ“ Vancouver, British Columbia, Canada๐Ÿ”„ Updated September 2026๐Ÿ’ผ 1 investments๐Ÿ“… 9 years investing๐Ÿ—“ Last invested Jan 2017
Angel investor๐ŸŒ Canada
1
Total investments
1
Early stage
0
Mid stage
0
Late stage
9y
Years active

Portfolio

1 investments ยท sorted by recency
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Mid stage
Late stage
Board Member
2017
Founded in 2015, the VR/AR Association is a global member community of the best minds in virtual reality and augmented reality with Chapters in major cities across the world designed to foster research, develop standards, and promote and connect members. Members of the VR/AR Association include enterprises, media and entertainment companies, advertising agencies, retailers, brands, professional sports teams, hardware developers of components, chipsets, accessories and head mounted displays (HMDs), software developers of gaming, entertainment, and productivity tools, content creators, universities and academic and entrepreneurship institutions. The VR/AR Association promotes and supports VR/AR Chapters in cities throughout the world. Chapters are run by a Chapter President who aims to support the VR/AR Association mission. Responsibilities include hosting meetups with speakers, industry panel discussions and presentations on a bi-monthly schedule, supporting local chapter research and case studies, and assisting in connecting and promoting member companies and individuals interested in growing every aspect of the virtual reality and augmented reality ecosystem.
Experience ยท 1 entries
All (1)
Investments (1)
Board (1)
2017
Board Member
2017
Founded in 2015, the VR/AR Association is a global member community of the best minds in virtual reality and augmented reality with Chapters in major cities across the world designed to foster research, develop standards, and promote and connect members. Members of the VR/AR Association include enterprises, media and entertainment companies, advertising agencies, retailers, brands, professional sports teams, hardware developers of components, chipsets, accessories and head mounted displays (HMDs), software developers of gaming, entertainment, and productivity tools, content creators, universities and academic and entrepreneurship institutions. The VR/AR Association promotes and supports VR/AR Chapters in cities throughout the world. Chapters are run by a Chapter President who aims to support the VR/AR Association mission. Responsibilities include hosting meetups with speakers, industry panel discussions and presentations on a bi-monthly schedule, supporting local chapter research and case studies, and assisting in connecting and promoting member companies and individuals interested in growing every aspect of the virtual reality and augmented reality ecosystem.