12
Total investments
1
Early stage
2
Mid stage
1
Late stage
28y
Years active
Portfolio
7 investments · sorted by recency
All investments
Early stage
Mid stage
Late stage
Board Member
Jun 2017
Recurrence has built the 21st century version of the traditional business case study the Gamulation™, serving two industries bridging the gap between talent and opportunity. We apply leading edge, patented technology in both enterprise and university, allowing our users to take the next logical jump forward to identify and develop high potential talent in boardrooms and classrooms.
Our platform allows both enterprises and educational organizations to engage and educate users while gaining valuable, and actionable information about the learners. We enable organizations to make better decisions when implementing organizational change, making internal and external hiring decisions and executing employee developmental programs.
We have created this technology through years of research and development and then field tested our platform in more than 50 prestigious universities from around the world. The Recurrence team brings decades of expert experience from the academic, enterprise and game development disciplines to ensure that our clients receive state of the art technology, academic rigor and actionable data.
Board Member
Mar 2017
MindMaze is a global leader in digital neuro-therapeutics (DTx) solutions with a mission to accelerate the brains ability to recover, learn and adapt. With over a decade of work at the intersection of neuroscience, bio-sensing, engineering, mixed reality and artificial intelligence, its healthcare division is addressing some of the most challenging problems in neurology, including stroke, Alzheimer disease and Parkinson disease, by creating the universal platform for brain health and recovery and unique digital therapeutic interventions. MindMazes pioneering FDA cleared and CE marked neuro-digital therapeutics accelerate patients recovery from many critical neurological conditions. Founded in 2012 by CEO Dr Tej Tadi, MindMaze is the first Swiss Unicorn with offices in Lausanne, Baltimore, London, Paris and Mumbai.
Board Member
Nov 2015
Vreal is the first broadcast platform for virtual reality entertainment. Vreal enables content creators to record, stream, and share VR experiences with their fans, whether viewers are enjoying the content on a VR headset or watching on a 2D screen. Viewers can join their friends in immersive VR streams made by their favorite content creators.
Board Member
May 2014
The IGDA Foundation focuses on improving the lives of game developers by making game development a more diverse and inclusive community. We want every person on the planet to love playing games, and we think the best way to make that happen is to have a game development community that is inclusive of, and welcoming to, every person who wants to make games. We believe that diversity of all kinds in game development leads to better and more successful products and companies, and happier and more successful game developers.
Participants in our programs are selected both for their excellence as individuals and for the promotion of a more diverse and inclusive community. We value diversity of all kinds, including gender, race, socio-economic background, sexual orientation, country of residence, age, and life experiences. We’ve designed our programs to be as welcoming to participants as possible, with attention to features like a travel stipend to make the program experiences accessible regardless of economic status.
We encourage you to join us, our volunteers, our participants, our partners, and our sponsors in building a more inclusive game development community.
Board Member
Feb 2010
Canesta, Inc. has developed a revolutionary, low-cost electronic perception technology that enables everyday devices to “see.” Now, ordinary electronic devices such as videogame consoles gain the ability to understand and react to objects and individuals in their nearby surroundings in real time at extremely low cost, without the need for gloves or special handheld controllers. The company has achieved this innovation by reducing three-dimensional (“3D”) image sensing -- a core enabling capability -- to a single, low-cost chip which can be manufactured using a standard CMOS process. Canesta primarily focuses on two complementary markets: consumer electronics market for near-term rapid revenue growth and the automotive market for long-term stable profitability. Future opportunities exist in security, robotics, and other industries; the possibilities are endless. The Company is headquartered in Silicon Valley within walking distance from CalTrain.
Board Member
May 2005
With over 20 billion apps delivered, WildTangent is the leading worldwide, cross-device technology company focused on the distribution and monetization of mobile and online apps. The company builds mobile apps and operates a digital advertising platform and entertainment services. The company’s latest offering, Application Platform Management, dramatically simplifies the app management process for device manufacturers and mobile operators. Companies that use WildTangent technology for their devices include AT&T, T-Mobile, Hewlett-Packard, Samsung, and ACER.
Experience · 15 entries
All (15)
Investments (12)
Founder (2)
Board (12)
2019
2017
Board Member
Jun 2017
Recurrence has built the 21st century version of the traditional business case study the Gamulation™, serving two industries bridging the gap between talent and opportunity. We apply leading edge, patented technology in both enterprise and university, allowing our users to take the next logical jump forward to identify and develop high potential talent in boardrooms and classrooms.
Our platform allows both enterprises and educational organizations to engage and educate users while gaining valuable, and actionable information about the learners. We enable organizations to make better decisions when implementing organizational change, making internal and external hiring decisions and executing employee developmental programs.
We have created this technology through years of research and development and then field tested our platform in more than 50 prestigious universities from around the world. The Recurrence team brings decades of expert experience from the academic, enterprise and game development disciplines to ensure that our clients receive state of the art technology, academic rigor and actionable data.
Board Member
Mar 2017
MindMaze is a global leader in digital neuro-therapeutics (DTx) solutions with a mission to accelerate the brains ability to recover, learn and adapt. With over a decade of work at the intersection of neuroscience, bio-sensing, engineering, mixed reality and artificial intelligence, its healthcare division is addressing some of the most challenging problems in neurology, including stroke, Alzheimer disease and Parkinson disease, by creating the universal platform for brain health and recovery and unique digital therapeutic interventions. MindMazes pioneering FDA cleared and CE marked neuro-digital therapeutics accelerate patients recovery from many critical neurological conditions. Founded in 2012 by CEO Dr Tej Tadi, MindMaze is the first Swiss Unicorn with offices in Lausanne, Baltimore, London, Paris and Mumbai.
2015
Board Member
Nov 2015
Vreal is the first broadcast platform for virtual reality entertainment. Vreal enables content creators to record, stream, and share VR experiences with their fans, whether viewers are enjoying the content on a VR headset or watching on a 2D screen. Viewers can join their friends in immersive VR streams made by their favorite content creators.
2014
Board Member
May 2014
The IGDA Foundation focuses on improving the lives of game developers by making game development a more diverse and inclusive community. We want every person on the planet to love playing games, and we think the best way to make that happen is to have a game development community that is inclusive of, and welcoming to, every person who wants to make games. We believe that diversity of all kinds in game development leads to better and more successful products and companies, and happier and more successful game developers.
Participants in our programs are selected both for their excellence as individuals and for the promotion of a more diverse and inclusive community. We value diversity of all kinds, including gender, race, socio-economic background, sexual orientation, country of residence, age, and life experiences. We’ve designed our programs to be as welcoming to participants as possible, with attention to features like a travel stipend to make the program experiences accessible regardless of economic status.
We encourage you to join us, our volunteers, our participants, our partners, and our sponsors in building a more inclusive game development community.
Show all 15 entries ↓
Investment activity
1998–2017 · 12 investments
Recent (last 2 years)Earlier
